The Game That Lies

The Game That Lies is a minimalist platformer that uses deceptive mechanics and shifting rules to explore depression, developed as an experimental extension of my thesis research.

Overview

Role Game Designer/ Writer
Duration 12 Months
Tools Unity, FMOD
Type Academic Project (Thesis)

Design Goal

This project was made as part of my master's thesis and intended to serve as a way to test the deception patterns identified in it. The idea was to apply three patterns per level and test them with real players in order to analyze how they reacted to them.

Core Mechanics

Design Challenges

The main challenges were ballancing a game based around deceptive mechanics while keeping it entertaining. Having limited time to develop the project it was also difficult to try to include as many of the patterns as possible and trying to find simple ways to implement them.

Solutions & Decisions

The game was honest with the players and showed them that deception was part of the game and they grew accustomed to it. It was important to test the game with real players to make sure to have a balance in the deception mechanics. To try and apply as many patterns as possible, I tried to keep their applications simple and although that might have compromised testing some of the nuances behind how a pattern is applied it was possible to test twelve out of the fifteen identified patterns.

Results & Learnings

Media

The Game That Lies